![]() Common properties amongst the elements will be shown. Select multiple elements in either the Tree or Editor.To edit multiple elements at the same time: Click the panel header while pressing the Alt key.Use the keyboard shortcut: Control-Shift-P/Command-Shift-P.In the menu, choose, View > Properties Solo Mode.To show only one panel at a time, do one of the following: Select it in the Tree, and make changes in the Properties.Select it either in the Editor, and make changes in the Properties.To edit an element, do any of the following: See more: Skin Editor Margins Edit an element These elements could be anything from maps, thumbnails and buttons. Use margins to set extra space outside of the panorama window (Top, Bottom, Left, Right) to display elements outside of it. ![]() For example, a setting of 10, will create a grid of 10 pixel squares. Grid: Adjust the canvas’s grid in pixels. To get a better idea of how your skin will look on output, set the size to the project’s output window size. Width & Height: This will adjust the canvas’s width and height, measured in pixels. To deselect an element and return to these settings, click in the outer part of the canvas. The skin settings are available when nothing else is selected. Learn more about each element’s properties: If you haven’t already done so, add a web output.Depending on the element that is active, the properties will change. Your file path in the conditions would be assets/img.jpg or assets/myfolder/img.jpg, depdending on if you add a folder or a file to the assets.Ĭheck your positioning and anchoring of the elements with the help of Live Preview. ✭ You can use the Assets feature in the web output to have Pano2VR consolidate the images in to the output folder. This will change the image in depending on the variable’s value. Open the External Image pane and add a logic block. This will hold the thumbnail image gallery. To change the text in the third textbox, to show which node is selected, expand the Text pane.Īdd a logic block with the following expressions:Īdd an External Image to the skin. Add filters to the other actions, but change the variable value. Trigger = var1 Comparison = Value = 0 This means that node 1 would only be opened if the variable’s value is 0.For example, the first action’s filter would be: Mouse Click > Open Next Panorama > node03įor each action, add a filter so that the action is only executed when the variable’s value is changed to a specified value.Mouse Click > Open Next Panorama > node02.Mouse Click > Open Next Panorama > node01.and the down button counts 2, 1, 0, 2, 1, 0, etc.Īdd actions to the third textbox (button) that will select the node. So that the up button counts, 0, 1, 2, 0, 1, 2, etc. Variable Name = var1 (or whatever you named your variable)Īdd a second action to the buttons to keep the variable moving in a loop.In Hopki’s example, these are the channel up and down buttons. The third button will open the selected panorama.Īdd an action to the buttons that will change the variable’s value. These two buttons will flip through a gallery of thumbnail images. One will move up the channel numbers (1, 2, 3) and a second button will move the channels down (3, 2, 1). There are buttons for tuning up and down and a button to change to selected node.Īdd three text boxes (or rectangles) to represent buttons. In Hopki’s example above, he is using a TV channel changer to change nodes. Then, based on the variable’s current value, a third button will open the selected panorama. In this example, 2 buttons will change a variable’s value. Using Variables to Trigger Filtered Actions This will hide the menu in the chosen browser. Value = browser of choice (Chrome, Firefox, Safari, Edge, Internet Explorer, Unknown).In the Skin Editor, add a menu from the Components Toolbox or create your own.
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